Scenario/Big Game Lingo

Author: admin

Scenario games have their own set of lingo in addition to the standard paintball jargon above.

  • APV – Acronym for Armored Paintball vehicle, also called a tank. These include both land, and in some case, water vehicles. A typical APV is equipped with a LAW launcher or handheld or mounted paintball markers. Typically, they are enclosed to protect the operators, and can only be eliminated by a direct hit from another LAW rocket. Due to the nature of being built custom made, a plethora of tank designs can be seen across the scenario world. Also see “PAV”.
  • Armband Tape – Used to identify what team a player is on. Tape is literally colored duct tape. Typical armband team colors are generally blue and red. Other colors such as brown, yellow, white, black, etc. can be used to designate special job positions, such as demolitions, engineer, medic, pilot, etc.
  • Bounty  – A value that is put on a player. To collect the bounty you must shoot the person to collect the reward.
  • BBD – Barrel Blocking Device. Another term for a barrel sock (barrel condom), although this term can be used in a more general sense to mean anything that effectively stops the marker from injuring another person accidentally.
  • CO – Commanding Officer. See General.
  • Demolitions – Job position in which the player is allowed to use demolitions equipment such as satchel charges or LAWs.
  • Engineer – Job position which has the ability to repair destroyed structures.
  • General – The General, or CO, is the leader of one of the two sides in the scenario. He is the one responsible for issuing missions and keeping his team’s morale up. When he is not available, his XO takes over.
  • GSRP – Acronym for General Scenario Rules of Play. These are the basic set of rules that many scenario games follow. Even if your scenario producer does not use the GSRP, it is still a good idea to know the basic rules.
  • Medic – Job position which allows the player to “heal” other players by physically wiping the paint off of the other player. A common strategy is to “lure” medics out into the open by shooting one of his team mates who calls for him. Then the medic can be taken out as well. Medics can not heal themselves, and can not be healed.
  • PAV – Paintball Armored Vehicle. See APV for more information.
  • Pilot – Job position which allows the player to “pilot” a “helicopter” or other such transportation vehicle. These pilots can not be shot at, nor anyone else on the “helicopter”, nor can the occupants of the helicopter shoot at any other players until they are dropped off.
  • LAW Launcher – A device used to eliminate APVs, bunkers, or other enemy players. Typically constructed like a spud gun, they are used to fire LAW Rockets or sabot rounds at the enemy. Because of the increased mass of the projectile, muzzle velocity is generally chronographed far lower, around 230-250 feet per second at the most.
  • LAW Rocket – Typically a Nerf foam pocket vortex football. They are two inches in diameter, and fit snugly into the barrel of a LAW rocket. In most games, after firing they are dead props until a ref re-issues them.
  • Mission – Missions are what determine the winner of the scenario game. The producer will send the coded missions to the Generals, who must then assign a force to accomplish them. Having a ref sign off on the mission card completes the mission and awards the team points for it.
  • Prop – Any object which the scenario producers have introduced into the field as a playable object for players in the scenario game.
  • Producer – The company or person responsible for organizing, running, and keeping the game safe. Some well known scenario producers include MXS, Viper paintball, Blackcat Paintball, and Wayne Dollack.
  • RTS – Real Time Strategy. A newer scenario game concept being heavily pursued by scenario producers such as Viper Paintball. The idea behind this setup eliminates the standard mission sequence and allows the two Generals to duke it out as they see strategically fit.
  • Satchel Charge – A kind of prop that is placed under referee supervision for triggered elimination or demolition. These are typically an alternative to LAWs for vehicle elimination.
  • XO – Executive Officer. Second in command to General.
  • Over Kill – A player is tagged more than necessary.